//
// Cube.hh for cube in /tmp/noboa-y-global/yn
//
// Made by maxime marie
// Login   <marie_m@epitech.net>
//
// Started on  Fri Apr 20 15:02:24 2012 maxime marie
// Last update Fri Apr 20 15:27:17 2012 youri noboa
//

#ifndef		CUBE_HH__
# define	CUBE_HH__

#include	"MyGame.hh"

namespace	Object
{
  class		Cube : public AObject
  {
    void	initialize(void);
    void	update(const gdl::GameClock&, gdl::Input&);
    void	draw(void);
  };

  class		Pyramide : public AObject
  {
    void	initialize(void);
    void	update(const gdl::GameClock&, gdl::Input&);
    void	draw(void);
  };
}

#endif		/*!CUBE_HH__*/
